Kinect sensor modified for wheelchair gaming - mezadogese
Aside modifying a Microsoft Kinect sensor, a research plan at the Computer Human Interaction (CHI) conference demonstrated how gamers in a wheelchair could interact with motion games.
"If we were using the Kinect SDK in the traditional way then people would equal sitting in extraordinary fixed location and exploitation their hands and arms as input signal," said Kathrin Greling a PH.D. student at the University of Saskatchewan. She said the qualifying that she made to the Kinect meant that the system could take into account the position and motility of the wheelchair.
She said the research isn't aimed at just children, just older adults too who would be able to utilize apparent movement gambling as exercise. She said some wheelchair leap out patients at nursing homes and other perennial full term like facilities could welfare from the exercise and entertainment provided by gaming.
At CHI, one of the researchers sat in a wheelchair and swiveled it to the leftfield and right to control a rush car along screen.
"What we've done heretofore is mapped the wheelchair movements onto commercially available games," she said. "We think there is also a mickle of design chance related to specific wheelchair gestures."
Greling said that she and her team deficiency to explore how a wheelchair can be put-upon in games that receive been designed for people in wheelchairs rather than just games that have been modified.
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I'm the director of online video for IDG News Service. I cover general and breaking technology stories in text and video.
Source: https://www.pcworld.com/article/451683/kinect-sensor-modified-for-wheelchair-gaming.html
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